A THRILLING, MOVIE-LIKE EXPERIENCE
The use of automated mobile cameras along with a collection of unsettling music themes ensure that the tension remains constant and relentless.
Song of Horror is an old school inspired, third person survival horror, evocative of the eternal fear of what cannot be understood. Take control of up to 16 characters who have been dragged, throughout time, into a story for which they are not prepared.
It’s an ordinary Friday in the life of Daniel Noyer, washed-up advertiser and former entrepreneur who has fallen on hard times lately. Currently the lowest of the low at a publishing house, you receive an urgent, yet seemingly straightforward assignment: to find the company’s most important client, the renowned writer Sebastian P. Husher, who hasn’t been heard from in weeks.
Upon your arrival at Husher’s mansion, you realize something’s wrong. The lights, still turned off at the onset of nightfall, reveal that no one is home. The dog, warned about at the entrance, is nowhere to be found. The main door, left ajar, hints at a hallway drowned in shadows.
And an eerie, haunting melody, pierces a thundering silence.
Song of Horror’s story is not a by-product of its development but the main course of the menu. Each chapter is part of a bigger picture, narrated at a pace that will allow the player to be submerged into its depths, going further and further down this dark spiral until the secrets finally come to light.
Both people and locations, from the first to the last, have been granted a carefully elaborated backstory which maintains coherence with the main plot. The characters’ personality, their relationship with each other and their psychology have received as much attention as required in order to make them unique, believable and enriching to the game's world.