Loading...
EN ES
THE GAME.

Song of Horror’s core idea




The Features

The pieces of the puzzle

A THRILLING, MOVIE-LIKE EXPERIENCE

Join Daniel in a spine-chilling tale of horrors. Unravel a dreadful mystery of deep, unknown roots, a mystery threatening to destroy him.
The use of automated mobile cameras along with a collection of unsettling music themes ensure that the tension remains constant and relentless.

16 PLAYABLE CHARACTERS

Control Daniel as well as several other men and women, both acquaintances and strangers. They will explore an array of locations, designed by actual architects, solving riddles while avoiding an untimely end. How far will each of them go? Who will continue their tale alongside Daniel? That is up to you.

NORMAL, EVERYDAY PEOPLE

No heroes, no supermen, no superwomen. Real-life, ordinary folks. From the advertiser to the sales director, from the alarms technician to the doctor and the shop clerk. None of them can make it on their own.

CAREFUL EXPLORATION

The devil’s in the details, or so they say. Each clue might have a meaning; every observation can be crucial. There is no prize for first arrival at the end line; the prize is to arrive at all.

LIFE IS FLEETING

There is no health nor sanity bar. The only thing that matters is: can you continue? If you crumble midway, will the next character make it?

DEATH HAS MANY DOORS

There are no combats, but that doesn’t mean you don’t have to fight. There are no enemies, but that doesn’t mean you aren’t being hunted. There are no defenses, and yes, that does mean you must run, hide, and do whatever it takes to survive.
THE MECHANICS.

Game’s main rules

Although Song of Horror is a game fundamentally based on its narrative, introducing both different and interesting mechanics has always been a concern for the development team, one that has been assigned as much effort and dedication as the rest of the game.